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Sumobot
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Sumobot
Sumo Match
Yuhkoh
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Playing Field

The objective of Sumobot is for your robot to push the other robot out of the sumo ring. A match is fought between two teams, each team having 3 members. Only one team member may approach the ring. In accordance with the game rules each team competes on a Dohyo (sumo ring) with a robot that they have constructed themselves. The match starts at the judge's command and continuous until a contestant earns two Yuhkoh points. The judge determines the winner of the match.

Length of Event: 3 minutes

Robot Specifications

1. A robot must fit within a square tube of the appropriate dimensions for the given class.

2. The total mass of a robot at the start of a match must be under the designated weight.

Height

Width

Length

Weight

  unlimited

  15.0 cm

  15.0 cm

  500g - 1,000 g


sumo

3. A robot may expand in size after a match begins, but must not physically separate into pieces, and must remain a single centralized robot. Robots violating these restrictions shall lose the match. Screws, nuts, and other robot parts with a total mass of less than 5 grams falling off from a robot's body shall not cause the loss of match.

4. Robots must be autonomous. Any control mechanisms can be employed, as long as all components are contained within the robot and the mechanism does not interact with an external control system (human, machine, or otherwise).

5. Autonomous class robots must not start operating for a minimum of five seconds after initiation by the user.

4. The robot must have a name or number for registration purposes. Display this name or number on your robot to allow spectators and officials to identify your robot.

Robot Restrictionssumo

1. Jamming devices, such as IR LEDs intended to saturate the opponents IR sensors, are not allowed.

2. Parts that could break or damage the ring are not allowed. Do not use parts that are intended to damage the opponent’s robot or its operator. Normal pushes and bangs are not considered intent to damage.

3. Devices that can store liquid, powder, gas or other substances for throwing at the opponent are not allowed.

4. Any flaming devices are not allowed.

5. Devices that throw things at your opponent are not allowed.

6. Sticky substances to improve traction are not allowed. Tires and other components of the robot in contact with the ring must not be able to pick up and hold a standard 3"x5" index card for more than two seconds.

7. Devices to increase down force, such as a vacuum pump or magnets, are only allowed in the 3 kg class. They are not allowed in all other classes.

8. All edges, including but not limited to the front scoop, must not be sharp enough to scratch or damage the ring, other robots, or players. In general, edges with a radius of greater than .005", as would be obtained with an unsharpened .010" thick metal strip, should be ok. Judges or competition officials may require edges that they deem too sharp to be covered with a piece of tape.

 


 
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